![]() ![]() ![]() On that initial impression alone, people are going to be immediately galvanised on their level of interest in the game – the vast majority will take one look and be amazed that stuff like this is still being made. Queen’s Wish still looks like a Spiderweb Software game, with simple sprites and an isometric perspective that calls to mind early SSI Dungeons & Dragons games, or alternatively an indie take on what Baldur’s Gate was, back when it was new. What impressed me about the game is it’s a bold and confident attempt by Vogel to do something genuinely different. As my reviews of past Vogel games show, I fit squarely in the target market, so I was always looking forward to getting hands-on time with Queen’s Wish: The Conqueror. Through this time he has succeeded by sticking to what he does best: ultra low-budget, well-written, deep RPGs, and building a very specific and committed audience around it. Jeff Vogel, the (mostly) one-man band behind Spiderweb Software, has been around for decades now, as one of the rare survivors in the notoriously challenging indie space. ![]()
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